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Interactive Problem Resolution and Thread Length

When I work on a networking problem in person, I can generally ask the owner / primary user of the computer a few questions. Based upon the answers received (or not), and having the computers involved in front of me, I can frequently do some investigative testing, and arrive at a diagnosis.

When I work on a problem remotely, the diagnosis generally takes longer. Then, I must ask the Original Poster (OP) to perform simple tasks for me. Generally, even then, with results from the investigative processes made available to me in real time (as the diagnosis is being performed), I can ask for additional investigative tasks; with enough patience and persistence (from both of us), a diagnosis is not impossible.

When I work on a problem asynchronously and remotely, as is the general case when advising in online forums, this problem becomes a bit more challenging. Latency becomes a factor, as does distractions from other helpers. The longer the investigative process takes, there is more chance that another helper will contribute an alternate diagnosis, which sometimes contradicts or interferes with the investigation at hand.



Are you a fan of American baseball? Have you ever watched American baseball? It's more than a bunch of guys hitting a ball around, and another bunch of guys trying to keep the first bunch from hitting the ball too much. There's a lot of strategy there.

Have you ever watched the Infield players (defense team) preventing an Infield Hit? The batter hits the ball to the shortstop (or other infield player, such as pitcher, second baseman, or third baseman), who grabs it, tosses it to the first baseman, and the batter is out. Simple - no strategy - just do the best you can to get the batter out.

Wrong. I was once on a corporate softball team, and the manager of the team arranged for an ex-pro baseball player (retired) to give us a small bit of strategic instruction. Just that small procedure - batter to shortstop to first base - is a quadratic equation carried out in real life. Watch sometime.

The shortstop and first baseman act as a single, coordinated unit, and maximise the time allowed them, before the batter gets to first base. How many times have you seen that the batter hits the ball, the shortstop fields it, and gets it to the first baseman when the batter is merely a third of the way to first base? Not that many times, I'd bet.

So I know you're asking yourself "So what the heck does this have to do with network problem resolution?".

Well, I'm like the shortstop. Or maybe the first baseman, or a combination.